My mid-west card-playing influence

Spending all my life in Ohio and having family in Iowa and Kansas, it’s impossible not to be fond of card games. The midwest has a strong connection to card-playing which I’d be bold enough to say is an integral part of our culture. And I’d be remiss not to mention how euchre always weasels itself into social gatherings. Considering this influence on me—not only as a player, but as a person—I wanted to design a game of my own which fits in with the plethora of existing games.

How to Play Dramble

Requires

Game Setup:

Objective:

Scoring Rules:

Turn Start:

Pile-Taking:

Double Contesting:

Turn Order:

Finishing the Game:

dramble-rules.pdf

Making a "vintage" game

Making a card game which feels vintage means not re-inventing the wheel. Card games don’t feel classic because people weren’t as creative as game designers of today, they are that way because these games are built off of a culture with consistency; in other words, what felt good and familiar stuck and was passed on to the next generation. I implemented this myself wherever possible, keeping score-taking simple and memorable, building rules off of a consistent idea, and keeping familiarity in place of complexity. And most importantly, to push familiarity, the game needed a title to feel at home among odd names like Cribbage, Rummy, and Spit.

Consistency is shown best in Dramble through its main mechanic, taking piles of cards by playing a high card from your hand. What if another player plays a card at the same pile? Look for a high card among all the cards. What if both players play the same rank? Then there’s no high card; put the cards on top of the pile. This level of consistency can be lost in gaming the further we move from abstract gameplay. In the advent of technology and distribution allowing greeting theming in games, the tendency today is to build rules on the player’s understanding of constraints and reality. It’s worth understanding however that the old system of creating universal rules/systems still works to create satisfying, elegant gameplay.